I was playing around with StrangeClimber last night, and finally made my way up a tower (after plenty of trial and error). There was no flag or "finish line" that I saw, so it seems that (at least in its current developed form) this game is all about the journey, and not necessarily the finish. On a couple other maps, I was noticing those same issues making a full jump (that I had mentioned in my review) were occurring more frequently the higher I got. This seemingly halted what could have been a full scaling once or twice, though perhaps this is an intended mechanic to add challenge to the final section? On the bright side, the procedurally-genererated levels make it a fun experience each time. Also, what I thought would be a repetitive soundtrack has happily been a soothing listen since I started.
|Not so Big anymore, eh Daddy?|
|It's a bird! It's a plane! It's...a whale?|
Anyways, I'll wrap it up there. Hope you all have a great Sunday...anyone want to come and mow my lawn?