As game companies are designing their titles, they must decide if they will opt to develop multiple camera perspectives to accompany. What's our genre? Who will be playing our game? How do we want to convey our content to the audience? I'm no game developer, but I figure the work that must be put into developing multiple perspectives can be pretty darn tough (not to mention time-consuming for the art team to create all the proper shifting assets).
|Need for Speed Hot Pursuit: Third vs. First-Person|
That being said, I don't mind a fixed-first person title, such as Far Cry 3 or a Borderlands title. As both make it easy enough to fluidly swivel on the horizontal axis, I can manage to deep an eye on danger from any direction. When it comes to third-person, I never feel that I'm really "cheating" at any point, as there is no deviation from how the developers designed the game. Who knows, maybe I'm some strange floating orb behind the character, who happens to project a body-controlling incantation on my target. That being said, I also respect however any player decides to play, so I'm certainly not making it an ultimatum that third-person is king (especially when it comes to extremely immerse titles like the Elder Scrolls series, which I do prefer first-person).
|Skyrim, one of the few titles where I need first-person to enjoy|
Do you have a set of rules when it comes to choosing from multiple game perspectives? Does it jump from genre to genre? Share in the comments below!