A Newbie in Tyria

Zyngor | Wednesday, September 16, 2015 3 Comments
Unless you have been living under a gaming rock (in which case, hello, welcome to the Internet - cats to your left and chesticles on the right), you probably heard the news that the Guild Wars 2 's core game recently went free-to-play. Obviously, there are certain restrictions in place for free accounts, but there is plenty of entertainment to be had, and no losses (other than your time - then again, you probably have plenty of it if you're wasting time reading this) should you give it a try and decide it's not the game for you.

Because I'm a cheap thrifty feller, I decided to jump on the GW2 F2P bandwagon and download the game a couple days after the announcement (to avoid the initial onslaught of accounts). Now, I will say that anything I mention in this post really boils down to 2-3 sessions of playing the game thus far. It is totally possible that my opinions & thoughts will change as I roll forward, as is often the case with something as dynamic as the world of Tyria and MMOs in general.

Guild Wars 2 offers an interesting art style. It feels very much like an animated painting, brush strokes gently swaying many of its world/UI/cutscene decisions. I'd imagine the ArenaNet studio is really some coffee club/art studio setup, with the aroma of some hipster beverage and lots of finger snapping going about. I think the dynamic nature of this game definitely works toward its favor, allowing all the bold adventurers to cross the world of Tyria and explore all its nooks and crannies. You may be climbing a tricky vista one second, and battling a giant worm the next during one of the many sporadic events that constantly pop up around the maps.

Enjoy your time spent in the game's hubs, because you don't really need to see them much
The game is another to mix the boundaries between theme park and sandbox, as seems to be the direction for many MMOs these days. Whether you want to call it a "sandpark" or a "themebox," the general aimless direction of exploration questing is novel in keeping the players out in the world, rather than constantly returning to a fixed hub. Still, the flow of certain quest and defined class aspects attempt to tug you onto some rails. To me, I don't really care what side an MMO falls upon - it's what it has to offer for me that matters more.

Map completion? Jumping puzzles? Heck yeh! Because I am solo PvE-oriented, both of these aspects are probably what may keep me hooked onto occasionally playing GW2. After listening to the eloquent rascals of Burton and Scrooge speak about their thoughts on GW2, I feel like thus far I am echoing Brian's thoughts on the game. While I'm playing it, I seem to be having a decent time. However, it's not a game that I feel I must be playing when it comes to that magic hour to decide what I wanna waste my time doing. I'm sure that should I decide to spend more time in the game, I may draw my talons deeper into fanboi-ism. However, I have not shared any real memorable experiences with Guild Wars 2 so far.

I'm also curious as to what the later parts of the game hold for me. I figure it'll eventually become a battle to try and 100% map completion. I am not currently part of a guild, and PvP aspects of some "war" do not hold my interest one bit, so perhaps I'll be experiencing a warped version of what the developers set out for the players to accomplish. I do enjoy that the game feels so alive, with both players and NPCs (with whom I often confuse as being actual characters as they are often interacting with the world on the same level as real players).

If you are a free player deciding whether you'd like to try out the game, I'd say go for it. You may want to use wikis or some form of out-of-game source to guide you into the foray of GW2, as I felt like I was a bit short on many things and some panels are a bit confusing toward a new GW2 player. Heck, while you're at it, you might as well also check out this new GW2 podcast, Radio Free Tyria, featuring three awesome hosts, Cithryth, Ethelros, and Draculetta. Their aim is geared toward the casual player, and seem to have some good experience of the game under their belt if you have any questions.

Sometimes the game a-moo-ses me a bit.
So yeh, I'd say as a whole that while Guild Wars 2 may not become a staple in my gaming catalog, it seems like a pretty solid transition and good move for ArenaNet to offer the option of making the core game a free experience. They are hoping to hook you enough in the first large chunk to keep you wanting a second pizza expansion...woops did I throw pizza in there? So far, my Charr Engineer has made it to level 20, and I have yet to spend any of my 32 points in the Training tab because I apparently picked a whopper of a first class? If you enjoy typing in random letters and would like to add me in game, my handle is Zyngor.5907 (I don't expect to be playing too much or all the time, so don't rely on me being around all the time).

Below is a pretty nice video showing some new player tips, because I wanted to see what would happen if I embedded a video. Cheers!




Blaugust 2015 Season Finale

Zyngor | Monday, August 31, 2015 3 Comments
Thirty-one days of Blaugust on the web, 31 days of Blaugust. Take one down, pass it around, 30 days and one draft of Blaugust on the web!

So we arrive at the last day of August, and that means three things: the fall TV lineup is creeping right around the corner, I hope you scored some good cheap dime notebooks and slap bracelet rulers (pretty sure those things are making a comeback), and finally we no see Blaugust 2015 come to a close. One of these things is more difficult than the others to achieve total victory - spoiler alert - watching TV is potato fodder, and not even the masochistic rush of last-minute back-to-school-shopping defeats the determination and frenzy many bloggers endured to leave this month 31 daily blog posts richer.

After scoring that coveted 31 posts last year, I thought that maybe I should take a step back this time around. Fortunately, Belghast added a "Survivor" circle at the halfway point, allowing those with 15 posts to hold hands and at least say, "Well done us, well done." That being said, I still started off the month with daily postings and was not opposed to the dream of 31.

Unfortunately, I experienced a loss in the family on the 9th (and myself along with extended family had been spending several days prior with her in hospice), and so Blaugust immediately took a sidestep to more important matters. Once a bit of grieving and the formalities had passed, I felt it was okay to slip right back into the a better schedule for myself. At that point, I opted to do more of an "every other day" schedule with some spurts of daily posts to catch up to hitting 15 for the month.

And it was accomplished. And it was good. (this will make 16 for me)

I did my best to stop at some new blogs early on in the month. Because of the family departure, I've been spending the better part of this month out of town. As such, I've not been quite as able to peruse the number of blogs I would have liked this month, which I regret.

Will I participate in Blaugust in future years? Sure, as long as my entropic schedule allows, this is an enjoyable event to both participate and spectate other bloggers' journeys. Because I seem to go a bit wayward between events like these, something like Blaugust is a great way to spill my brain drippings over the keyboard and release a year of musings.

So to all my Blaugustians - thank you for making this year a great one! Thanks for the new friends on the Twittersphere, and I shall do my best to catch your posts thanks to the nature of social media and the almighty power of a blogroll.

Congrats to all of you - especially if you were able to post something every day. Even if you could only post half or less, the fun thing is that you posted something. While we can't all be Belghast, it sure is something to try and roleplay him for a month.


Lazy Weekend Edition

Zyngor | Saturday, August 29, 2015 1 Comment
Welcome to Blaugust Day 29, and at 15 posts this month, I'm only half outta my mind!

I've been a bit scramble-minded as to a topic I'd like to pursue, so I think I'll roll with one of them fancy multi-musings post today. At least I'll be able to surpass 140 characters an entry on this one, and get a couple odds-and-ends out of the way. I'll begin with a bit of Trove chat, move onto a tad on my LOTRO transfer experiences thus far, and finish up with a tidbit on my future F2P endeavors.

Trove Trekking 
I've been out of town for about a week now, slowly helping to organize my grandmother's apartment in preparation for cleaning things out. The extent of her computer gaming was essentially Facebook games, including several casino choices and Candy Crush/Criminal Case (she sure loved those C-titled games!). As such, her machine and Internet was never designed to be all that capable of much, let alone the time it'd take to download multiple gig titles (LOTRO is like 13g, plus the patch times).

I settled on setting up Glyph (Trion's loader) and Trove, as I figured it's not a huge download, plus the game runs pretty well on a lower-end machine. This was indeed a good idea, as I've been rather enjoying playing more of this game over the course of a month or so during my last couple trips here.

The new "/epicpose" command lets you catch some...interesting shots
After receiving a tip that they were offering a free class token awhile back, I aptly set up the game and chose the Ice Sage (ranged magic, staff user). Since then, I finally spent some of my Cubits (earnable store currency) and picked up the Shadow Hunter (bow user) and just recently, the Candy Barbarian. This latest addition plays much like the Knight, though he wields his sword dual style with a bit of frenzied sugar-coated sprinkles on top. By having a range of weapon types and characters leveling at once, I've been able to build my overall Mastery up to 37 or so, which unlocks some nice passive bonuses and goodies along the way. Trove is not really a game you have to take too seriously, as can be seen by many of the themes displayed in the biomes, so there's really no stress required here.

LOTRO Transfers
Though I haven't been able to be in game for a week or so, I've kept up best I can on the LOTRO transfer news as they work to consolidate servers by roughly the end of the year. I'm fine with letting Turbine take their time to iron out the hardware and services - gotta do what you gotta do to de-borkivize the stuffs. No sense getting in a huffy when we have no clear control of the timeline - it's something that's new for both players and developers.

I took a little time to physically write down all my characters' information on slips of paper, and made myself a table for where I'd like to make my moves to the remaining servers. My big move will be transporting my characters from my main kin on Riddermark (closing) to Landroval. I'll also be moving my couple of toons from Windfola (closing) to Arkenstone. However, I'd like to first move my Landy hunter to Gladden, and I'm thinking my Arken hunter to either Brandywine or Crickhollow. I'd be making these moves to try and avoid multiple classes and duplicate names on one given server.

I have a couple of other characters I'll be shuffling to other servers where my retinue is low, to spread things around a bit better. It'll take while to go through each character and make sure they are ready for their new respective home, but hopefully all is well in the end. It'll be exciting to maybe delve a bit more into group play, as I move to ultimately more populated worlds. This is a good move for the game as a whole, and should not be seen as one step closer to its death. I know all games eventually have to come to an end, but this is just another branch along LOTRO's long journey it has had, and should be an exciting one.

Free-to-play Hullabaloo
As a F2Paholic, I'm happy to hear about the recent option of free accounts in Guild Wars 2. From what I have seen, the restrictions seem fair to me and expected of what free accounts usually offer in such a case. Hopefully ArenaNet can do well to pull plenty of new players in, and excite them enough with the offerings to possibly become future paying accounts (and join in the fun with expansion Heart of Thorns).

I also look forward to what Wildstar F2P brings. From what I saw when the game was being hyped up for the original launch, it looks like a fun, quirky title, that loosely matches a RIFT style, but with a bit more action flair to combat. If it is offered for free players, the explorer path appeals to my sense of landscape probing, and was really the first thing I noticed when looking at an early article. It should hopefully fit nicely in my MMO stash, and I probably won't do much reading into it and just jump into the game like a blind lemming.

Have any thoughts on any of these mini topics, or just want to shoot the breeze? Share below!


D&D Alignment Quiz

Zyngor | Thursday, August 27, 2015 0 Comments
Welcome to Day 27 of Blaugust! This post represents my two weeks notice of posting thus far.

I was kinda scrambling for a topic today, but fortunately Twitter to the rescue! I saw a group of bloggers, starting from StarShadow and branching down to others like Aywren, Chestnut, and Tyrannodorkus, take an online alignment test to rank them on their D&D personality alignment. So I figured, what the heck, I'll do it too. I've probably taken several tests like these in the past, but I forgot what my results were, and I figured that depending on the site and the questions, the result might change.

So I took the test, which consists of 36 multiple choice questions (they are kinda written in a fantasy/medieval style, so you just have to try and modernize them in your head), hit submit, and my result was...

Lawful Neutral!

A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government. The common phrase for lawful neutral is "true lawful." Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.
--excerpted from the Player’s Handbook, Chapter 6

I was not all that surprised by the results - I expected to fall around the middle of the spectrum, and this was indeed the case. With some exceptions, the majority of my answers fell within the two middle options. I generally strive to make those around me happy within reason, which, in turn, makes me pleased that I'm able to help them when possible. As long as they aren't breaking the rules, I'm okay with them living their life as however pleases them.

I'm no hero, but I'm also no villain. I have my own code, and that is generally to be open and in partial agreement with both parties so that I can be able to facilitate on either side. By getting "in" on either side of the party, perhaps you can pick up some knowledge to help resolve the situation at hand.

Of course, I also tend to stay on the outside of things, and take opportunities like that if they are knocking at my doorstep. I do end up being a bit invisible by doing this, but then again, that's also part of my nature. I just try to be happy, strive to see the world as a happy place, and if there's something I can do to help in a situation (in my power) that doesn't necessarily make me the center of attention, I'm all for it.

Plus, the wiki page suggests that James Bond would fall under the same alignment, so I'm basically just sitting here, waiting for my drink (shaken, not stirred) and the bevy of babes to arrive. gor....Zyngor.


Ode to the Tantrum Trollbooth

Zyngor | Wednesday, August 26, 2015 2 Comments
Welcome to Day 26 of Blaugust! I've got 13 donutty posts to speak for thus far.

So I was playing a bit of Trove the other night. I had just started a Shadow Hunter 'cause who doesn't love more ranged DPS (I also wanted to rake in some bow-type weapons to disassemble for Mastery points), and was leveling up alone.

I normally keep at least half an eye on the global chat window, even though I've maybe one spoken once. At one point, some kind of quarrel between two players erupts, likely after one called the other a "noob" or something typical. Suddenly, the other is winging insults left and right like it's one of those t-shirt shooters, and trying to demand the other share their Mastery level (basically, a leveling system shared across characters that measures your collecting/leveling accomplishments). It was a train wreck and I was enjoying watching every bit of it.

I'd like to think I'm not the one one that enjoys watching things like this go down. I mean, I'm pretty sure they created Reddit for this purpose, right? It's not like you're watching mom and dad fight - you have no investment in these participants' well-being for it to be awkward, and we all got front row seats to a show in which winners don't matter.

Also, I must admit I'm a sucker for a good troll. It's an art to come up with the right trigger words to say, and doing so properly may earn them a grand celebration - the feeding of the troll! Oh, what a sight it is to witness such an occasion. Bonus points if a fight then erupts from this insidious icebreaker!


Perhaps this is why I tend to have a very lonely ignore list in any MMO. The sight of hotheaded folk and trolls never justified me removing them from the existence of my chat box. Now, if it's some scammer/botter/beligerent spammer, then sure - they're welcome to check in to the Ignore Hotel.

I guess it was basically the Internet that desensitized me to this sort of stuff. Nary is there a comment section on a trafficked site that doesn't boil down to some silly argument, seemingly resulting in some ethical quandry.
Q: Who is your favorite Pokemon?
A: My favorite is Pikachu.
WTF Reply: You know who else liked rats? Osama Bin Laden. It's all your fault, and so is abortion.
Maybe it also motivates me to be a better person when I see people go at it in global game chats, I dunno. Perhaps it's instant gratification that, "Hey, at least I'm not that guy, eh?" In any case, it's simply something amusing, plus it lets me write about it on some silly blog site.

I suppose I should say that I'm not trying to incite trolls/fights to erupt from the bowels of the Internet and start a hullabaloo of hatred. I'm all about it happening naturally, assuming I have the opportunity to stock up on popcorn first before it all goes down.

Don't worry, I'm still pleasantly and casually playing da vidya games. Sometimes you just gotta get a taste of the sriracha to swelter up a dull day. It's all tasteless in the end.

What's the best experience you've had with trolls on the Internet? Share below!

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Troll Face by thetolkienist.com
Internet Troll by chuwechuwe.wordpress.com


Idle Progression Games - Tablet Tuesday

Zyngor | Tuesday, August 25, 2015 2 Comments
Coming close to a wrap, with the 25th day of Blaugust. This post humbly represents my 12th contribution. Stay tuned for a baker's dozen!

The idle incremental progression genre falls on an interesting spectrum of the gameosphere. Pending content, it really has no age barrier restricting anyone young or old from participating and appreciating the task at hand. Most idle games offer two distinct gameplay styles - active and passive. The latter is associated with the "idle" aspect, in which some automatic mechanic keeps the incremental progress going (it's a definite plus if the developer allows for progress even when the game isn't running, allowing for constant gains and a nice big fat chunk when the player loads up again). That being said, there is usually some means to actively boost your progress, at the cost of personal time.

It is usually expected to check in on your progress regardless, allowing the user to purchase any upgrades to help further the increments (which, as time passes, tends to get smaller and smaller) for both the idle and active gameplay. These types of games have mostly occupied spaces on Flash gaming sites like Armor Games and Kongregate, but have transferred quite nicely as we see a shift to the mobile platform. The boon of having both touch screen technology and on-the-go access makes it much easier to check in on your progress and perform manual "clicks" (at the expense of possibly smearing your display).

I have been playing a bit of two incremental-based idlers on the tablet, and I figured I could do a brief blurb for both. These titles are Tap Titans and Cow Evolution.

Tap Titans' interface
Tap Titans plays just as you would expect an idler to if you have done any Flash-based idle games on the desktop, especially something like Clicker Heroes. You assume the role of a red-scarved sword-wielding hero who must take on an assumed endless bevy of increasingly-difficult foes. Fear not, for there are others who will join your cause for the right amount of gold. You can level up yourself and your allies with gold, and at certain levels acquire active skills (through yourself) and passive bonuses (through your allies).

By having a centralized hero, they will act out your active taps, slashing away in typical berserker fashion. The remaining allies are your idle army, diligently auto-attacking away. Any form of upgrade will serve to boost your active and overall DPS, and there are indeed plenty of allies and other areas to level up your damage through the course of the game.

The various categories can be accessed at the bottom, and respectively equate to your hero upgrades, ally upgrades, artifacts (items that boost your stats, which the currency to get them is attainable through some bosses), and a perk/store tab (spend premium currency of diamonds on powerful short bursts, or buy diamonds with real $$$).

It's a pleasing, cartoonish art style, and you can continue to get some gold when out of game (click the round button mid-left when you return, to get gold). Don't forget to tap the fairly when she occasionally flies by to score some bonus currency or or a short boost!

Tap Titans is a free download for Android, iOS, or on Amazon.

====================

Cow Evolution is a different beast from some of the other idlers, literally. If Charles Darwin were both a farmer and an app developer, he might have come up with this creation. You take on the role of a cow...mad scientist (?), and are tasked with combining similar cow breeds to trigger their evolution.

Every 10 seconds or so (an upgrade can be purchased with coins to halve this) a delivery box will arrive with a basic cow (that's how cows are born, right?). An series of upgrades can later be purchased to possibly improve this cow breed. There is a max of 16 cows in the pen at any given time, so if you idle a lot, there will simply be a hold on further cows from appearing until you get back in and combine to make more space.

As you further their evolution, new pastures will unlock to suit their needed space. You may even come across some cows that are out of this world...

Coinage is gained through a most natural means of waste removal, and basically the more evolved cows will reward a higher amount of coins. They can then be used to purchase specific cow breeds you have unlocked, various helpful upgrades to assist with evolutions, or through a cosmetic shop to add a costume to each cow.

This is udderly ridiculous. 
While some idlers are number-heavy in their systems, Cow Evolution is a much more visual experience - one the developers did well to distinguish the various evolutions. The cows in the first pen may start off visually similar (the cosmetic outfits really help with this part), but soon make large gaps in their evolution - it's mutant natural selection at its gaming finest.

Cow Evolution is a free download for Android, iOS, or on Amazon. The developer Tapps Games has also come out with other mutant evolution titles, including Giraffe Evolution, Goat Evolution, and Platypus Evolution.

Have you tried out any idle/incremental games? Which are your favorites, and are you more of the active or idle player?

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Cow Evolution Gameplay by youtube.com - user Tapps Games
Cowtipede by cow-evolution.wikia.com


Beating them Down with Mephisto

Zyngor | Sunday, August 23, 2015 0 Comments
Welcome! This be Blaugust 23rd, mateys! The rum may be gone, but we'll be plundering this swashbucker's 11th post of the month! Parley!

The role-playing (RPG) game has always been a staple in my retinue of gaming experiences. Not so much for the social aspects of assuming the role of a hero in everyday virtual life (ya know, the whole roleplay part of things), but definitely for the character's growth and development whilst (hopefully) kicking plenty of tail, and my interactions with the environment (I definitely prefer PvE over he more competitive PvP aspect).

Action (often adventure is also tied in) is also another large genre of titles with which I can often relate. Not as much on a personal level, as my idea of action is trying to determine whether that bit of white fuzz on my bagel is mold or some flour dusting (which, depending on color and odor, can sometimes cross over to the horror genre). While the RPG connects with how we actually partake in the world (character growth, management of belongings, leveling up via birthdays), the action genre often associates with how we'd like to see and act upon things. We all wanna be the hero, perform some death-defying stunt double manuevers, and all whole knowing we'll make it 'til the end of he day to boldly stare at our defeated foes and perform that cheesy one-liner before explosions swallow the area.

Hasta la vista, real life
As such, combining the two creates a sub-genre which strives to offer a comprehensive leveling and character development experience filling, with a glitzy and adrenaline-coated shell to chew through in order to reach the tasty RPG elements inside. I'm pretty bad at those more strategic RPG titles that have you manage full parties of melee/ranged/magic folk at once, such as anything Dragon Age or the Dungeon Siege series. I prefer the style of one character, one adventure. Sure, I may end up playing multiple characters (*cough* MMOs), but not at the same time - they all have a different story to tell (though they may all have one of Wirt's legs sitting in their storage chest).

Speaking of Wirt, this is really where my experiences with the action RPG (ARPG) started. Sorry Tristram - I first heard the smooth sounds of Deckard Cain with Diablo 2, and later pulled a prequel with the original Diablo. I think I had already been playing a bit of Starcraft, when I heard of this ARPG Blizzard had going involving a bunch of demons and all that good stuff. After probably begging enough to score a copy, there I sat at the computer, gaping at the artwork shown during the installation process. Finally, it was ready.

From Rogue's Encampment to Pandemonium Fortress, it was a heck of a ride, and one I likely spent longer nights doing than I should have, considering school was still a thing. I remember finally taking on the Lord of Terror himself - it was some time in the evening, and I think the rest of the family was watching TV downstairs. They didn't realize there was a barbarian on the floor above them, about to whirlwind and bash Diablo's tail up its own soulstone.

And so Diablo fell. Once the expansion dropped, so did Baal. As goes with any hack 'n slash kind of RPG, they fell again and again (and possibly even another"again" or two in the mix!). After all, loot is king in these kinds of games. This also eventually led to online play, as well as many years spent on a gaming forum, which helped develop my uncanny sense grammar good of wit!!!! This game was also one of my first experiences with game modifications - mostly total conversions like Eastern Sun and the evolution of the Median mods. Both helped to re-invent the gameplay and how characters performed, when things were starting to get a bit stale in vanilla land.

Anyways, Diablo 2 is definitely one game that, while I have not played in many years, definitely still has that nostalgic connection going on. Like I mentioned, I definitely started playing and did a full story run with a Barbarian. When I started playing online (via Battlenet), I became fond of Sorceresses in their various elemental forms (and who doesn't love a good Teleport?). I probably had a Hammerdin (Paladin with the holy Blessed Hammers of AoE destruction), because pretty much everybody had one. I believe I also toyed around with the shapeshifting/elemental Druid a bit, so I guess I really should be leveling my Beorning in LOTRO with a bit more passion, eh?

Moo moo? Moo moo moo moo
I'll continue to play and enjoy ARPGs in years to come. Those I'm playing that fall under this spectrum include Hellgate London, as well as Torchlight 2 (kinda interesting, considering that Flagship Studio's HGL soon went on to become Runic Games, TL2's creator). There may be others, but until I can escape from this pile of loot these things drop, I'll have to get back to you on that.

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Terminator Movie Shot by youtube.com
Diablo 2 Box Cover Art by wikipedia.org
Secret Cow Level by insignificantknowledge.blogspot.com/